Role: Digital Materials Artist – Warrington
Salary: £38k- £40k per annum DOE
WorkingHours: Monday to Friday 9am- 17:30pm
Hybrid working 3 days onsite
Potential Annual Bonus Scheme: Contribute to our success and get rewarded for it
Growth and Training: Learn new skills and develop your career with us
Leave: Enjoy a great holiday allowance, with the option to buy 5 extra days. Take advantage of our enhanced leave for Maternity, Paternity, Shared Parental, and Adoption, plus a paid volunteering day each year
Discounts and savings at big brands like Sainsbury’s, ASOS, and IKEA
Wellbeing Perks: Access healthcare services, an Employee Assistance Programme, and discounted gym memberships
Pension and Savings: Join our Group Pension and Sharesave schemes
Life Assurance & Sick Pay: Peace of mind with Life Assurance and Company Sick Pay
We are seeking a highly skilled 3D Material & Shader Specialist to take ownership of our digital fabric library,
with a strict focus on V-Ray rendering and render farm scalability. In this role, you will be responsible for
creating, optimizing, and managing a massive, high-end library of digital upholstery. You will bridge the gap
between technical shading and digital artistry, ensuring that every digital sofa, chair, and footstool looks as
tactile and luxurious on a screen as it does in our showrooms, while also rendering flawlessly across our
distributed pipeline, as well as optimizing and baking those complex shader networks into lightweight,
performant formats (glTF/USDZ) for web and AR.
Creating realistic PBR materials for furniture fabrics including linens, bouclés, velvets, leathers and synthetics.
Building and refining V-Ray materials to accurately capture fabric textures and properties.
Optimising materials for web, real-time 3D and AR platforms.
Ensuring materials look consistent across CGI, websites and AR experiences.
Using Substance 3D Designer to create and efficiently produce fabric variations.
Supporting render farm workflows, troubleshooting material and texture issues.
Working with commercial teams to colour-match digital fabrics against physical samples and maintain accuracy across platforms.
Minimum of 3 years specialised in technical art, shading, or PBR material authoring, with a portfolio centred on high-end product visualisation or VFX.
Advanced technical proficiency in V-Ray (3ds Max or Maya). Comprehensive understanding of light transport, sampling math, and the ability to deconstruct and solve complex shading bottlenecks.
Extensive experience managing complex scenes for network rendering via Backburner, with a focus on memory management and UNC pathing consistency.
Proven experience using Adobe Substance 3D Designer and Substance 3D Painter to create and develop high-quality, realistic materials.
Technical fluency within core DCC applications (3ds Max or Maya).
A meticulous eye for detail, textile physics, scale, and the subtle nuances of colour and light interaction.
Must be able to showcase photo realistic digital upholstery, demonstrating expert control over weave patterns, micro-surface qualities, and final high-fidelity V-Ray renders.
Don't let it discourage you if you don't have all of this experience, it's a guideline that will help you hit the ground running. If the role sounds like it would be a great fit for you and you're confident that it suits you, we'd love you to apply.
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